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AI Insights · Timothy · December 2024

Performance of Top Sengoku Games on Unified Platform in Central America Q4 2024

Explore the performance trends of the top Sengoku games in Central America during Q4 2024, with insights on downloads, revenue, and active users.

Performance of Top Sengoku Games on Unified Platform in Central America Q4 2024

In the fourth quarter of 2024, the performance of the top Sengoku games on a unified platform in Central America showed varied trends in downloads, revenue, and active users. Here’s a detailed look at each game, based on Sensor Tower data.

Great Conqueror 2: Shogun by EasyTech Games saw a fluctuating revenue pattern, starting at approximately $163 in early October and dipping to around $25 mid-month, before recovering to $93 by late November. Downloads were sparse, with only a few weeks recording activity, while active users decreased from 13 to just 2 by the end of December.

Shogun's Empire: Hex Commander from Home Net Games had a modest revenue, peaking at about $103 in early October and closing the quarter with $37. The download rate was inconsistent, with a notable drop after October. Active users also decreased from 33 to 5 throughout the quarter.

RoboBot Studio’s Shogun: Age of Dynasties experienced limited revenue activity, with a peak of $22 in mid-November and no downloads recorded during this period.

Kairosoft's Ninja Village maintained a steady download rate, starting at 39 downloads per week and closing the quarter with 33. Revenue was minimal but saw a slight increase to $6 in early December.

Finally, Sengoku Fubu by BEKKO GAMES had an unusual download spike in mid-October with 6.7K downloads, while weekly active users peaked at 4779 in late October before gradually declining to 900 by year-end.

These insights from Sensor Tower highlight the dynamic nature of the Sengoku game market in Central America. For more detailed analysis, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2024